One you know who and what we are, the question is HOW do we do it? In Grand Style, of course! We learn what we can and teach all we can. We have a great time doing it, too. We learn how to work together to create our presentation, using the customs, traditions, and skills of the people we portray.
It is important to remember that most of our time in the 16th century was spent getting a living from the land and water. Much of what we regard as "crafts" now, were necessary survival skills then. EVERYONE caught, gutted, salted, dried and cooked fish. EVERYONE helped clear, plow and plant the fields. EVERYONE helped harvest the kail and the barley. EVERYONE helped pluck and gather wool. EVERYONE pitched in to build or mend a house. There was a great leveling influence in being a small group with a lot to do.
But still, each person had a special knack for something, and folk would go to whoever was best at something they needed done. Households, specializing in one thing or another, attracted others who wished to learn. When the need to do other things was not pressing, the smith was at his forge, the weaver at his loom, the herbalist at her infusions, or the storyteller teaching youngsters the old tales.
A 16th century Chief's household was the hub of much of Clan life. Clan folk came and went with news, questions, gifts, messages, requests, and complaints. A successful Chief's household was usually fairly large as it had to include the people who carried on this business. "Large" in no way ranks such a household with a manor full of liveried servants, however! Members of the Chief's household might share the stone tower house and dining hall with the Chief's family (and possibly the Chief's livestock), or might live nearby in outbuildings or neighboring houses. There would likely be a ghillie or two, the Chief's henchman or bodyguard, and a woman or two to tend to the fire and the cooking and cleaning. The Chief's wife would supervise the housekeeping and hold the keys to the "kists", or chests, that held the family plates, spices and paraphernalia. There might also be foster children, bastards, an unmarried son, brother or an elderly kinsman, actually living in the Chief's house. Since even tower houses tended to be small, there was a limit to the number of people who would regularly bed down on the floor.
Our present Chief, Steven Gillan (Stiofan A Giollain Mac Colin), has a household that includes himself and his wife Christal (Kristin- titled "Baintighearna"). He also has a piper, a bannerman-ghillie, a housekeeper, a seamstress, a tutor for the Tanist, and various others with specific functions in the house. The Chief's wife is attended by a "suite" of women, including widows of good families and wives of men with duties at the Chief's holding. Among these folk are both Scots and Irish. Our Chief is well-read and is a primary source of information for all our activities. His wife and daughter are excellent dancers.
His daughter Jessica (Iasaca, the nominated heir, or "Tannist") has been declared adult with her own establishment one Isla Ewe, with tenants and retainers.
In Clan Mac Colin each primary household also has subhouseholds. In the sixteenth century, as now, family and kinship had much to do with who was in what household, but not exclusively so. Often there were several factors, and the relationships of households were complex. For administrative purposes the primary consideration was tenancy. Almost all of the land was held in tenancy. The Captains (Tacksmen) held directly from the Chief, and subhouseholds held from them. This might go to several levels.
Ceann Tighe Maccaolinn na Slaggen, Captain An Marshall Tieg, traditionally in charge of the Chief's bodyguard and the watch on the Chief's home, trains and drills the fighting men to the satisfaction of the Chief, orders the march, and established table precedence. He is particularly good at instilling a fighting spirit in the company. He is also responsible for conducting court to resolve disputes not attended to by the Chief. He, Bill Voorhes (Uilliam Mac Uilliam), is one of the Chief's Irish kinsmen.
Ceann Tighe Maccaolinn na 'An Doire, the Chief's Ghillie Cas Fliuch (so called because it is his job to carry the Chief dry-shod over any stream in the path) Paul Mohney (Sean-Pol), another Irishman and kinsman of the Chief, is also a Captain in rank. He is our "Admiral," in charge of the galleys in time of battle. Paul is also the Clan's bone and muscle realigner. His household is one of the largest in Clan, and his kinship network is extensive, both by blood and by marriage. It also serves as the entry household. The Baintighe (Lady of the House) is Paul's wife Cecilia (Sile Dubh).
Ceann Tighe Maccaolinn na Tournaig, the Captain 'An Fear Sporran is the Chief's treasurer and also serves as An Maor Bailie for Glenderry with the civic responsibilities for the village, including administering the rents. He, Norm Montgomery (Odo Montgomerie), a Scot, sits on the Baron court. He is responsible for collecting any fines levied within the Clan, and for knowing pretty much who has what. He has skills in leechcraft and numbers, and is, in the 20th century, Keeper of the Database (send address corrections to him!).
Bear in mind that the relationship of households, by tenancy, is not the only chain. On the march, the Chieftain (A.K.A. Chief) orders the Marscall Teig, who in turn orders the Sergeant Major, who orders the Squad Leaders who pass orders to the pikemen, skirmishers and kerns.
The chain of command varies with the job to be done. While a Captain may set the policy regarding a piece of construction, in helping with the work, he will follow the lead of the Engineers. We show respect to our "betters", and are a proud people, and would not fear looking the King in the eye- God gave him his station and us our's!
Each of these households, and every tenant's household, represents a microcosm of the activities at the Chief's household. There is always a hearth to tend, food to be gathered, prepared and stored, animals to be tended, clothes and tools to be made, etc. The magnitude of the tasks, and the number of people doing them, are the only differences between the greater and lesser households.
Which household are you in, and what functions do you have within it? Also, who are your closest kin and how are they related through the households? More on this in upcoming issues! For now, be sure you know your household, and who heads it; know how to get in touch with him or her. If you're not in a household yet, ask the Chief, an Officer, or an old-timer to suggest one that fits your persona.
First, you need a name, an age, a household, a family or connection within that household, a marital status, and a set of activities. Some of you have chosen to keep your own first names and, if they are Celtic, or Biblical, or translatable into Scots or Irish, that's fine. Others have discovered the list of Gaelic names in the Persona book, and have decided to take a different name. I hope you all know that in our time surnames were not used in the Highlands, or very much in Ireland. You would know what Clan you belong to, or what family in Ireland; but even transplanted Lowlanders (who have surnames) would be known among the group by your first name, a descriptive nickname, and/or your patronymic. Your patronymic is your father's first name, preceded by "mac" ("son") if you're male, or "nic" ("daughter") if you're female. Women retain their own patronymic when married.
I've suggested that, if you're past adolescence, you take an age a little younger than you are. People wore out faster then. If you're over fifteen, you most likely are married, or handfasted, or widowed. You need to know these things from a historical point of view - having lots of family connections and children was your old-age insurance. Being a loner in the 16th century is fine until you're forty-five, going blind from cataracts, and creaking and croaking with assorted ailments. Then you're glad your grandchildren, nieces and nephews are there to lead you out to the privy or fetch your gruel, or even defend your house against a raid or overeager tax collectors. If you aren't in a family yet, or if you don't remember your household, do join one soon.
You'll have an easier time of it if you base you character on your 20th century personality. Assess your characteristics and strengths and weakness, and use them; you can try out new ideas with your character, but keep it consistent with your abilities and preferences as they would be expressed in the 16th century.
There are some questions that come up frequently, that needn't be asked if you remember what the Clan's purpose is. We are an educational and theatrical organization, researching and recreating the life of a Scottish-Irish extended family of the mid sixteenth century. Our characters for the Clan are the roles we play to achieve that purpose. Anything that doesn't enhance the Clan's GROUP PERSONA takes energy away from our collective self, and makes it harder to present a coherent theatrical experience. Aligning your character with what we're trying to do makes it easier for everyone to stay on track.
What you're doing when you create and use your Clan persona is, in effect, helping to write a long running play. Imagine a television series. The writers and directors stick very closely to the identity their audience expects; they don't just drop unrelated characters or behaviors in and out of the story.
It's important to remember that your Clan persona, like any other role you frequently play (such as student, boss, driver, stamp collector) is just that - a role. It's not a restriction on your real self. It can be changed, altered, expanded, or dropped entirely without compromising your personal essence. But it should always be appropriate to the situation, just like a suit of clothes. When you choose to join the Clan situation, you dress and act appropriately, or you find yourself excluded, just as you would be in any other situation.
We are actors! We are acting the part of a bunch of 16th century pike-and-plough tenders. Anything else is superfluous. There are other places (such as the S.C.A.) where you can pursue other interests and develop other characters you may fancy. Please do. But in our group, no, you can't play the half-Lithuanian bodyguard of an Italian count. Be one of us. There's no reason to do otherwise.
Some people have asked if they can just use their own genealogy, and Gaelicize the spellings of the names. To a point, yes. But your character should be related to our other 16th century characters; we must have some common ancestry in order to portray families. You can choose names for certain relatives, but you'll have to share some lineage with others.
Frequently, newcomers want to play runaways from another Clan, orphans found on the beach, or some other totally unrelated persona. This is natural; you want to get to know people before making any commitments. The answer to this is, again, we are ACTORS. When you try out for a play, the role is already written. Here, your lines and actions are more flexible. You start out with some kind of connection, learn what's expected there, then look around to see what else is happening. You may find out you like your first choice. Or you may decide to change. That's fine; we've all done it. But meanwhile, you've had a base from which to work.
Occasionally someone asks to play an exotic character because he or she is (in the 20th century!) Oriental, Black, Mexican, etc. Once again: we are ACTORS. The color of your skin matters exactly as much as your hat size. You are Celtic if you think Celtic. You get popped into a family just like the rest of us. Cozy, isn't it?
We hope you have joined us because you are truly interested in learning and portraying Scottish/Irish culture; and we want you to become part of the genuine family of caring people that this group has become. One way of doing this is through careful attention to your persona, both as a growing personal story and as a basis for theatrical action. Households and families should get together so each can learn the others' personas, and so everyone can work out stage and street bits using the persona relationships. A tool toward this end is the Persona Worksheet, which will help guide the initial effort.
Costuming is one of the most important considerations in Clan MacColin's
Certainly, our other activities, such as research, crafts, marches, and dancing must not be undervalued. But as the Bean Tigherna (the Chief's wife) so correctly points out, it is usually our look that first draws people's attention.
Our costuming serves several functions. It sets us apart from other groups (e.g., the English and Italians at Faire, the modern and Victorian Scots at Highland Games, etc.). It shows, as correctly as we know, the type of clothing worn by Scots and Irish in the 1500's. It also gives us, or should give us (!!) a look of belonging together. And finally, it allows us to express our chosen personas (characters), and our relationships with each other and the group. So, you can see that proper costuming is essential in the Clan!
Each person working with Clan MacColin is expected to provide at least one 16th-century Scottish or Irish outfit, appropriate to his or her character. Costumes may be made, bought or borrowed, but they must be approved by the Clan costuming authorities. This outline is only a sort of review of the gear you will have to have for Clan events. The Clan MacColin Clothing Guide is available for purchase.
Here is an outline of what the minimally dressed Clan member wears:
SCOTTISH MEN: Great-kilt and shirt, broad bonnet or tam, ionar (Irish jacket) or cota, shoes and hose, belt, sporran, belt knife or dirk. Targe, sword or axe or bow and arrows.
IRISH MEN: Leine, tam, ionar or cota and/or brat, shoes and hose, belt, pouch, belt knife or dirk, Targe, sword or axe or darts.
SCOTTISH WOMEN: Shift, bodice, skirt, arisaide, kertch or biggins on head, shoes and hose, belt. May have pouch, belt knife, apron.
IRISH WOMEN: Leine, Irish overdress or skirt and bodice, brat, biggins or head wrap or "donut" coif, shoes and hose, belt. May have pouch, belt knife, apron.
CHILDREN: As adults, but under age 10 may wear less of the overgear, as comfort dictates.
EVERYONE: Have available a cup, bowl, spoon and eating knife, and any craft materials. Men may wear oak leaves as a bonnet badge. Women can carry needlework, spinning, or other business - drop it in your basket, leine sleeve or arisaide when not working at it. Very little jewelry is approved - it's best to leave off everything but appropriate clasps (e.g., ring pins). No feathers in hair or bonnet, unless you are a commissioned officer or granted Gentle!
Follow Clan guidelines for making Clan costumes. The Clan MacColin Sumptuary Laws must be observed. A great deal of research into available sources has resulted in our present requirements. Clothing and fabrics must be approved in advance.
The Costume Mistress (Regina Voorhes) reviews and approves costumes. Captain An Marscall Teig reviews and approves weapons. The Chief (Steven Gillan) is the final arbiter on any questions of dress.
Choose natural looking colors and fabrics. Cotton, linen and wool look better and are more comfortable than polyesters. Get a swatch of the material and check with the Costume Mistress.
Our clothes are practical, so there is no fussiness and decorations. Also, modern gear such as watches, glasses, most makeup, punk hair, etc. are not appropriate for most of our appearances.
We do not use any plaid that is a registered Clan or Family tartan sett, or that is well known (e.g., Dress Stewart, etc.). These designs came long after the 16th century. Also, their casual use angers members of the Blood Clans - and rightly so.
Head and foot coverings are required by many of the events we work for insurance and health reasons. We require head coverings for sunstroke protection.